

However, the main difference in the algorithm is that it destroys the environment in a top-down fashion. These differences may actually make a regular nuke preferable in certain situations.īalefire explosions (for the most part) ignore the blast resistance of blocks, which makes it ideal for bunker or base busting. The algorithm that handles the Balefire explosion is very similar to the one for Nuclear Explosions, but it does have some interesting differences.

Typical massive Balefire crater, note how it reaches bedrock level but the original steel tower still stands ( Balefire Bomb, 20 blocks altitude) Even if no Balefire is used in an antimatter bomb (such as in the Custom Nuke), the explosion will still produce a green mushroom cloud and shockwave typical of Balefire. In NTM, something more than the typical matter - antimatter annihilation occurs, as antimatter and Balefire seem to have connections. This is at the cost of the antimatter itself, which is extremely expensive to produce in large quantities and Balefire shards can only be obtained by disassembling Duds (also an antimatter bomb). Added benefits also include lack of radiation produced (at least in the typical sense). This means antimatter warheads can be even tinier than standard nuclear ones (or much more effective if the same size or greater). When antimatter and matter "touch" one another, they destroy each other converting both to 100% of their energy equivalent, this is known as Mutual Annihilation.
